CURRENT PROJECT / IN DEVELOPMENT

A QUIET WORLD WITH SOMETHING WRONG AT ITS EDGES.

Current work environment study

This is an ongoing atmospheric game-design study about orientation, routine, and the uneasy feeling of returning to a familiar place that no longer behaves the way you remember. I’m currently iterating on environmental prompts, spatial pacing, and quiet moments that invite players to look twice.

I’m especially interested in feedback about environmental storytelling, player guidance, and the balance between clarity and mystery.