CASH COLWELL / GAME DESIGN STUDENT

Game Design you can watch grow.

Hey I’m Cash, a game design student who wants to make characters and worlds that feel alive. Although everybody may want that, I want to understand the process, and make something that everybody gets to watch grow and evolve.

I’m especially drawn to atmospheric experiences and projects that trust players to observe and find their own way through a space. This portfolio is a record of what I’m making, but also what I'm learning, and how I hope to develop in the future.

Character design study

TOOLS, REFERENCES, AND SKILLS.

World & Level Design

Spatial rhythm, environmental storytelling, and player orientation.

Character Development

Expressive silhouettes, visual personality, and readable emotion.

Interactive Systems

Small mechanics, player feedback, and curiosity-driven choices.

Visual Research

Reference gathering, visual language, and art direction studies.

Stylized textures

Textures for characters, props, and environments.

CURRENT PROJECT

IN DEVELOPMENT: MY DREAM GAME / A TAKE ON STORYTELLING AND HOW IT DEFINES IS

I'm currently developing a single player, story-focused rpg game, based on old legends and stories that we all know and love.

Looking for feedback from designers, artists, and people who enjoy mysterious worlds.

COMMISSIONS & CONTACT

LET’S MAKE SOMETHING TOGETHER!

I’m available for freelance game-design, visual-development, and worldbuilding projects. If you have a project, a collaboration, or a question about my work, I’d love to hear from you.