CASH COLWELL / GAME DESIGN STUDENT
Game Design you can watch grow.
Hey I’m Cash, a game design student who wants to make characters and worlds that feel alive. Although everybody may want that, I want to understand the process, and make something that everybody gets to watch grow and evolve.
I’m especially drawn to atmospheric experiences and projects that trust players to observe and find their own way through a space. This portfolio is a record of what I’m making, but also what I'm learning, and how I hope to develop in the future.

FIELD STUDIES / SELECT A PROJECT

ENVIRONMENT DESIGN
ENVIRONMENTS AND MOOD STUDIES
How can I convey feelings and emotions of a character through a still environment.

Character Design
NACHT
How can I make a simple character design that still conveys emotion and feels great.

Asset Design
HERO OBJECTS
Some projects I have worked on dedicated to detailed and singular Hero Assets.
TOOLS, REFERENCES, AND SKILLS.
World & Level Design
Spatial rhythm, environmental storytelling, and player orientation.
Character Development
Expressive silhouettes, visual personality, and readable emotion.
Interactive Systems
Small mechanics, player feedback, and curiosity-driven choices.
Visual Research
Reference gathering, visual language, and art direction studies.
Stylized textures
Textures for characters, props, and environments.
CURRENT PROJECT
IN DEVELOPMENT: MY DREAM GAME / A TAKE ON STORYTELLING AND HOW IT DEFINES IS
I'm currently developing a single player, story-focused rpg game, based on old legends and stories that we all know and love.
Looking for feedback from designers, artists, and people who enjoy mysterious worlds.
COMMISSIONS & CONTACT
LET’S MAKE SOMETHING TOGETHER!
I’m available for freelance game-design, visual-development, and worldbuilding projects. If you have a project, a collaboration, or a question about my work, I’d love to hear from you.