Character Design

NACHT

Cat character study

How can I make a simple character design that still conveys emotion and feels great.

This character Nacht is a character I have made in lots of iterations, and all different kinds of art styles, so I will show you how he evolved.

So, lets talk about Nacht. Nacht was my first character design I ever experimented with. I liked the idea of giving him these massive eyes and no other facial features. This inherently was a challenge because it would focus all of the emotion of the character onto one point, the eyes. I made these eyes huge, taking up most of the face, to further emphasize the characters emotion. In multiple different iterations I found the eyes to be such a blessing, as although simple, they conveyed so much emotion, as simply carving a curve or slant would completely change the character's emotions. This also led me to experiment more and more with low poly character modeling, and trying to make a character that looks great, without having much geometry.

So, lets talk about Nacht. Nacht was my first character design I ever experimented with. I liked the idea of giving him these massive eyes and no other facial features. This inherently was a challenge because it would focus all of the emotion of the character onto one point, the eyes. I made these eyes huge, taking up most of the face, to further emphasize the characters emotion. In multiple different iterations I found the eyes to be such a blessing, as although simple, they conveyed so much emotion, as simply carving a curve or slant would completely change the character's emotions. This also led me to experiment more and more with low poly character modeling, and trying to make a character that looks great, without having much geometry.

So, lets talk about Nacht. Nacht was my first character design I ever experimented with. I liked the idea of giving him these massive eyes and no other facial features. This inherently was a challenge because it would focus all of the emotion of the character onto one point, the eyes. I made these eyes huge, taking up most of the face, to further emphasize the characters emotion. In multiple different iterations I found the eyes to be such a blessing, as although simple, they conveyed so much emotion, as simply carving a curve or slant would completely change the character's emotions. This also led me to experiment more and more with low poly character modeling, and trying to make a character that looks great, without having much geometry.